Card Rank Games
You can rank the cube cards many ways, such as:
· By number. This is a linear order: 1<2<3>1
· By suit. This is a circular order: S < R < P < S
· By faces, linear “Kingdom” order: J<Q<K>J.
· By faces, circular “Republic” order: J<Q<K<J. The Jack beats the King; a ro-sham-bo revolution!
· By alphabetical order, ending with θ.
· By majority of three orders. (For instance; number, suit and Republic faces.) Two wins win, as does a win and two ties.
First agree on a ranking system. Then deal out 7 cards each to 2 players. Dealer lays out a card first, opponent matches it; winner gets the pair. Alternate laying out. When done, count pairs won.
First agree on a ranking system. Then deal out 7 cards each to 2 players. Lay out a card from the deck, face up. Dealer lays out, face up, a card that tops that card. Opponent tops the dealer’s card. Continue, drawing from the deck if need be. First player unable to continue loses.
Deal out 9 cards each to three players. Each lays out a card; compare by suits. One card defeating two cards wins 4 points; the other cards lose 2 points each. One card defeated by two cards loses 4 points; the other cards win 2 points each. If they are all the same suit then they all lose 1 point each; if they have three different suits then they all win 1 point each. Sum up points; players with a positive score win.
Deal 2 cards face up. Dealer bets on if the next card is between the previous two, alphabetically. If it is, then the three cards go into dealer’s win pile; and if not, then the triple goes into the other player’s win pile. Repeat, with the other player betting. Continue, alternating, nine times in all. Count number of triples in win piles.
Deal 2 cards face up. Bet on if the next card is between the previous two, alphabetically. If it is then put the three cards in your win pile, and in your lose pile if not. Repeat, nine times in all. Count triples won and triples lost.
Deal 4 cards each to two players, Each player must use all their cards to spell at most 2 words. In each word vowels are optional but all consonants are required. θ counts as TH. (For instance, AZHV spells HAVe and Zoo. QVNH spells aQua and HaVeN. KNCθ spells θiNK and aCe.) Deal again and continue. First player unable to continue loses.
Deal out 4 cards. Spell a word with at least 3 of them; vowels are optional but all consonants are required. Lay it on the table, then put any remaining card at the bottom of the deck. Deal out 4 more cards; lay out at least 3 of them on the table, connected to the cards laid out, forming words. Continue if you can until the end. Watch out for J, Z and Q!
Classic Games Cubed
First player takes a card, then either discards it face up, or keeps it face down, and declares that it is a Jack. The other player can challenge this; challenger wins if the challenge is correct, loses otherwise. Players alternate taking cards.
Challenges can only be of the latest Jack. The first player with 4 claimed Jacks, and one Jack turned face up, wins.
Deal 5 cards per player. Each player set aside pairs of adjacent cards. Then they ask the others for two dimensions of a card; for instance “Do you have a King of Rock?” or “… a Three of Paper?” or “… a Jack of One?” You may ask only if you have such a card. The player asked must give up such a card, if any, or else say ‘rummage’. If rummage, then the asker draws a card from the deck.
Players set aside pairs of adjacent cards. Continue until done; then count pairs won.
Bludgeon, a.k.a. Thirteen
Players are dealt 4 cards each. The value of a hand is the sum of its card numbers. A hand is busted if its value is 13 or more. The players bet; then they call “Hit me” to get a new card, or “Stand” to pass. Alternate betting with calling until a player lays down a hand or is busted. The player holding the highest-valued unbusted hand wins.