The
trouble with fictional world-building is that keeping a consistent background
requires constant nullification of all progress. A world that actually solves a
serious problem once and for all would be good to inhabit, and even good to
write about, but not good to sequelize.
-
unless it takes on an entirely different serious problem, but then it would not
be the same story, or the same world. If
your plot moves in a circle, then you’ve created a world, and you can sequelize
forever, but in vain. If your plot never turns back, then you’ve accomplished
something, and you’ve created a history... but really you’ve destroyed a world, and you can tell that
tale only once.
No comments:
Post a Comment