Hruska, or Mediocrity
A
recursive game
The
game “Hruska” was invented by Douglas Hofstadter, and named ironically after Senator
Hruska, who spoke up for representation for the mediocre. The game Hruska
recursively rewards mediocre play in Hruska.
Hruska
is defined recursively, in levels, as follows:
Level
0 Hruska: 3 players; each picks a number from 0 to 3. The player picking the
middlemost gets 1 point, the others get 0. Ties = middlemost.
Level
1 Hruska: Play 3 rounds of level-0 Hruska; sum up points won; the player with
middlemost score gets 1 point, the others get 0. Ties = middlemost.
Level
N+1 Hruska: Play 3 rounds of level-N Hruska; sum up points won; the player with
middlemost score gets 1 point, the others get 0. Ties = middlemost.
Level
N Hruska requires 3^N rounds of play. Hofstadter notes that this is a confusing game, lost in a fog of
mediocrity.
Here
is a faster version of Hruska, which mediocritizes itself on the fly: play
Level 0 Hruska for 3 rounds; give a level-1 score to the result. Then play
level 0 Hruska twice more; sum previous score with these two, middlemost gets 1
point. Then play level-0 Hruska twice more, and so on.
I see
Hruska as a discrete version of the stretch-and-fold route to chaos.
Hruska’s scoring system is like the
logistic map f(x) = 4x(1-x)
Sorry for the *late* comment :D
ReplyDeleteIIRC, he got around the ties by one player playing whole numbers n∈N while the other two play n+⅓ and n+⅔, respectively.