Card Rank
Games
You can rank the cube cards many ways,
such as:
·
By number. This is
a linear order: 1<2<3>1
·
By suit. This is a
circular order: S < R < P < S
·
By faces, linear “Kingdom”
order: J<Q<K>J.
·
By faces, circular
“Republic” order: J<Q<K<J. The Jack beats the King; a ro-sham-bo revolution!
·
By alphabetical
order, ending with θ.
·
By majority of
three orders. (For instance; number, suit and Republic faces.) Two wins win, as
does a win and two ties.
Cubic Battle
First
agree on a ranking system. Then deal out 7 cards each to 2 players. Dealer lays
out a card first, opponent matches it; winner gets the pair. Alternate laying
out. When done, count pairs won.
Top That
First
agree on a ranking system. Then deal out 7 cards each to 2 players. Lay out a
card from the deck, face up. Dealer lays out, face up, a card that tops that
card. Opponent tops the dealer’s card. Continue, drawing from the deck if need
be. First player unable to continue loses.
Triads
Deal
out 9 cards each to three players. Each lays out a card; compare by suits. One
card defeating two cards wins 4 points; the other cards lose 2 points each. One
card defeated by two cards loses 4 points; the other cards win 2 points each.
If they are all the same suit then they all lose 1 point each; if they have
three different suits then they all win 1 point each. Sum up points; players
with a positive score win.
Letter Games
Alpha-Bet
Deal
2 cards face up. Dealer bets on if the next card is between the previous two,
alphabetically. If it is, then the three cards go into dealer’s win pile; and if
not, then the triple goes into the other player’s win pile. Repeat, with the
other player betting. Continue, alternating, nine times in all. Count number of
triples in win piles.
Alpha-Bet Solitaire
Deal
2 cards face up. Bet on if the next card is between the previous two,
alphabetically. If it is then put the three cards in your win pile, and in your
lose pile if not. Repeat, nine times in all. Count triples won and triples
lost.
Words
Deal
4 cards each to two players, Each player must use all their cards to spell at
most 2 words. In each word vowels are optional but all consonants are required.
θ counts as TH. (For instance, AZHV spells HAVe and
Zoo. QVNH spells aQua and HaVeN. KNCθ spells θiNK and aCe.) Deal again and continue. First player
unable to continue loses.
Crossword Solitaire
Deal
out 4 cards. Spell a word with at least 3 of them; vowels are optional but all
consonants are required. Lay it on the table, then put any remaining card at
the bottom of the deck. Deal out 4 more cards; lay out at least 3 of them on
the table, connected to the cards laid out, forming words. Continue if you can
until the end. Watch out for J, Z and Q!
Classic Games
Cubed
5 Jacks
First
player takes a card, then either discards it face up, or keeps it face down,
and declares that it is a Jack. The other player can challenge this; challenger
wins if the challenge is correct, loses otherwise. Players alternate taking
cards.
Challenges
can only be of the latest Jack. The first player with 4 claimed Jacks, and one
Jack turned face up, wins.
Rummage
Deal
5 cards per player. Each player set aside pairs of adjacent cards. Then they
ask the others for two dimensions of a card; for instance “Do you have a King
of Rock?” or “… a Three of Paper?” or “… a Jack of One?” You may ask only if
you have such a card. The player asked must give up such a card, if any, or
else say ‘rummage’. If rummage, then the asker draws a card from the deck.
Players
set aside pairs of adjacent cards. Continue until done; then count pairs won.
Bludgeon, a.k.a. Thirteen
Players
are dealt 4 cards each. The value of a hand is the sum of its card numbers. A
hand is busted if its value is 13 or
more. The players bet; then they call “Hit me” to get a new card, or “Stand” to
pass. Alternate betting with calling until a player lays down a hand or is
busted. The player holding the highest-valued unbusted hand wins.
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