Cubémon
A
card battle game
Deal
out 7 cards each to 2 players. Players discard 1 card, and keep 1 active card and 5 bench cards, face up. Player alternate between attack and defense.
Attacker may swap the active card with a bench card just before attacking.
A
card’s attack points depend on card number and suits:
When attacking a
stronger suit, attack points = card number – 1 ;
when attacking an
equal suit, attack points = card number
;
when attacking a
weaker suit, attack points = card number +1 .
The defending card’s hit points depends on card face:
Jacks have 3 hit points,
Queens have 4 hit points, Kings have 5.
For instance:
K1R
vs Q2S: Attack points = 1+1 = 2 ; hit
points = 4
Q2S
vs K1R: Attack points = 2 - 1 = 1 ; hit
points = 5
J3P
vs J2P: Attack points = 3 + 0
= 3 ; hit points = 3
J2P
vs J3P: Attack points = 2 + 0 = 2 ;
hit points = 3
J1R
vs K3P: Attack points = 1 – 1 = 0 ; hit points = 5
K3P
vs J1R: Attack points = 3+1 = 4 ; hit points = 3
Players keep a tally of attack points sustained by the
active cards. Discard the active card when its accumulated attack points exceed
its hit points; then replace it from the bench.
The first player to run out of cards loses.
Cubical Trigrams
A
card divination system
Shuffle the deck. Lay out a card; that is the “Truth” card. Lay out cards until you
get one that’s askew to the Truth card. That card is the “Falsehood” card. The next card out is the “Reading” card. Read it as +, -, or 0 in each dimension as it
agrees with, respectively, the Truth card, the Falsehood card, or neither. Look
up the sequence of three +’s, 0’s and –’s in this table of cubical trigrams:
+++ = Truth +0+ = Courage +-+ = Strength
++0 = Love +00 = Freedom +-0 = Fairness
++- = Kindness +0- = Luck +-- = Folly
0++ = Serenity 00+ = Knowledge 0-+ = Power
0+0 = Peace 000 = Paradox 0-0 = War
0+- = Humility 00- = Ignorance 0-- = Lunacy
-++ = Wisdom -0+ = Logic --+ = Cruelty
-+0 = Privilege -00 = Bondage --0 = Hatred
-+- = Weakness -0- = Despair --- = Falsehood
+++ = Truth +0+ = Courage +-+ = Strength
++0 = Love +00 = Freedom +-0 = Fairness
++- = Kindness +0- = Luck +-- = Folly
0++ = Serenity 00+ = Knowledge 0-+ = Power
0+0 = Peace 000 = Paradox 0-0 = War
0+- = Humility 00- = Ignorance 0-- = Lunacy
-++ = Wisdom -0+ = Logic --+ = Cruelty
-+0 = Privilege -00 = Bondage --0 = Hatred
-+- = Weakness -0- = Despair --- = Falsehood
The three dimensions refer respectively
to Spirit, Heart and Mind.
Here is a reading:
First card = Truth = Q3S
First askew = Falsehood
= J2P
Next card = Reading = Q1S = +0+
= Courage
Warning: use this system for inspiration, not information.
1.
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