Labor and Management as a Non-Zero-Sum Game
Worker:
| Work hard | Work soft |
|------------------|--------------------|
Pay well | Prosperity | Worker’s victory |
Boss: |------------------|--------------------|
Pay ill | Boss’s victory | Depression |
|------------------|--------------------|
Let P = Prosperity, W = Worker’s victory, B = Boss’s victory, and D = Depression. If both parties tend to tactically profit by not contributing, then a dilemma arises:
W says: B < D < P < W
B says: W < D < P < B - a dilemma matrix
If both parties tend to tactically profit by not contributing if and only if the other party contributes, then a ‘chicken’ game arises:
W says: D < B < P < W
B says: D < W < P < B - a chicken matrix
Both games assume:
1) That a well-paid worker is tempted to laze
2) That a well-served boss is tempted to stinge
In dilemma:
3) Ill-paid workers can laze, and they prefer the free time
4) Ill-served bosses can stinge, and they prefer the money
In chicken:
5) Ill-paid workers must work hard to survive
6) Ill-served bosses must overpay to survive
In both games, P is optimal for both players, given repeated play, but it is tactically unstable.
In dilemma, P tends to decay to D due to mutual suspicion, unless reciprocity is mutually acknowledged.
In chicken, P tends to decay to W or B due to intimidation, unless reciprocity is mutually acknowledged.
In both games, temporary relations tend to undermine P. Prosperity requires reciprocity within an enduring relationship.
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