Dilemma
Sports
Some sports are dilemma games
already; in a marathon, those who reach the end truce with each other, and the
losers draw with each other. Dilemma Racing sets a goal time; all in
time truce with each other, and win over those who mutually draw.
Dilemma Football has 2 footballs in play; one red
and one blue. The teams move one ball per play, alternating roles and balls per
play. When one ball passes the goalpost, the other team has a set amount of
time to truce the play by countergoaling with the other ball. Each play is a
win, lose, truce or draw; sum them up as a dilemma tournament. This “timed
showdown” truce system is shared by Dilemma Hockey, with 2 pucks, and Dilemma
Basketball, with 2 basketballs.
Dilemma
Soccer also has
two balls, red and blue. It is played on a square field, half the usual soccer
field. One side is the red line; the opposite side is the blue line. Balls are
thrown in from opposite corners. If foul in play, restart. Play otherwise
continues until both balls leave the square. Your team wins or truces the round
if your color ball crosses your color line; your team draws or truces
otherwise. Score as a dilemma tournament.
In Dilemma Baseball, each
team has a pre-set quota runs per inning. (Set quota = league average runs per
inning.) If home team reaches its quota at the top of an inning, then the
visitors have the bottom of the inning to reach quota and truce the inning.
Score the 9 innings as a dilemma tournament.
In precision throwing games such
as Archery, Darts, or Javelin, define truce as when both
sides hit their target, draw when neither side does, and win/lose when only one
side does.
Long-Distance Jumping, Pole Vaulting, Gymnastics,
Skating, and other athletic achievement sports can be truced if both
players achieve their feats, drawn if neither do, won/lost if only one does.
In Log Wrestling, the
wrestlers stand on an unsteady platform; one stable enough to hold one person
easily, two people if they cooperate, and none if they struggle. Truce is if
both stay on for two minutes; etc.
In Pitcher’s Dilemma, two pitchers, each with a ball, stand inside two
circles, several yards wide, separated by several yards. Each round they throw the
balls at each other. If both catch the other’s ball, within their circles, then
truce; if neither, draw, and if only one catches, the catcher wins. From the
catcher’s point of view, this is a simple test of skill; from the pitcher’s
point of view, a dilemma; throw within the circle or not?
Catcher’s
Dilemma is the
same as Pitcher’s Dilemma, except that if only one ball is caught, then the
pitcher wins. The catcher’s dilemma is; catch the ball or not?
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