Part
2:
Hoyle’s
Dilemma
Dilemmizing
Games
Given a zero-sum game, how do you
make a dilemma game of it? I know two ways: by “goals” and by “showdown”.
The “goals” truce is for games
based on scoring points. Instead of comparing the players’ scores to each
other, we shall instead compare both to a pre-set “goal”. We award truce to
both players if they both reach the goal; win/lose if only one player reaches
goal; and draw if neither reaches goal. Thus the “goals” truce resembles
dilemma tournament scoring. Parley (see below) has a “goals” truces.
In a “showdown” game, play
continues for at least one move after one player attains a win state. If the
other player attains a win state in time, then the game truced; otherwise it’s
win/lose; and if neither attains a win state, that’s draw. Dilemma Tic-Tac-Toe,
King’s Dilemma, Dilemma Checkers, Sultan’s Dilemma and Dilemma Chess are
showdown games.
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