Dilemma
Strategies
If the players co-operate by
being nice to each other, then both truce; but then one player can win by being
mean. So is co-operation rational or not? Given repeated plays in a tournament,
negotiation and reciprocation are possible. Mutual profit gives incentive to
mutual aid; but exploitation remains tempting. There are many different
strategies for dilemma play. I call three of them the “Iron”, “Gold”, and
“Silver” rules.
The Iron rule is the rule
of rigid exploitation, justified in the name of expediency. Players ruled by
the Iron rule see that no matter how the other player plays, exploitation
always yields an advantage; they jump to the conclusion that no more thought is
necessary, and play accordingly. This strategy is usually called “All D” (AD)
for “Always Defect”.
The Gold rule is the
policy of absolute altruism. Gold rule players see that a peaceful society
would prevail in the long run; they jump to the conclusion that the long run is
already here, and play accordingly. This strategy is usually called “All C”
(AC) for “Always Cooperate”.
The Silver rule is the
strategy of reciprocity. Silver players do unto others as those others have
done unto them. They see that only exact imitation can ensure that the game’s
inner logic favors cooperation; they jump to the conclusion that the other
player is aware of this, and play accordingly. This strategy is usually called
“TFT”, for “Tit For Tat”, which starts by cooperating and continues by
reciprocation.
The Gold rule is vulnerable, the
Iron rule is vicious, and the Silver rule is vain. Gold is for prey (or host)
species, Iron for predator (or parasite) species, and Silver for social (or
symbiotic) species. Gold says, “what’s mine is yours”; Iron says, “greed is
good”; and Silver says, “value for value”.
There exist many other rules: R
for Random play; TF2T, “Tit For Two Tats”, which defects only after the other
player defects twice in a row; 2TFT (two-tits-for-a-tat); “angry” TFT (TFT
starting in an unfriendly state); TFT with occasional “testing” behavior; and
TFT with “forgiveness factor”, which ocassionally (at random) forgives
misbehavior on the other player’s part. RTFT, “reverse tit-for-tat”, punishes
cooperation and rewards competition; best to punish it at all times! There are
hybrid strategies like “two tits for two tats, with testing behavior and
forgiveness factor.” All these are variants and combinations of the Iron, Gold,
and Silver rules.
The strategy Pavlov is a
“kingmaker” program; it culls out the weak. “Pavlov” is nice on the next round
if this round truced or drew, and is mean on the next round if this round won
or lost. That is, Pavlov repeats its present play if it came out truce or win,
and switches if if came out draw or loss. Pavlov is a pragmatic strategy; it
repeats only prospering tactics. It has a bottom-line agenda; its rule of thumb
is “if it ain’t broke don’t fix it”.
Which strategy is best? That
depends on many factors; the other player’s strategy, the replay probability w,
the “shadow of the future” SF, and the tactical position of the dilemma game
itself. Thus dilemma games have a second level of play; strategic as well as
tactical. How to play matters as much as what to play.
Negotiation is possible in
Dilemma, unlike in competitive games.
Negotiation, strategy, and tactics intermesh in the following two
negotiation agendas; “Axial Play” and “The Generous Offer”:
Axial Play: for
players at balance.
Tactic; a player limits play to
truce-draw “axis”.
The board permits no advantage of
one over another.
Strategy; that player threatens
draw unless truce.
Appeal to principle. Firmness
against exploitation.
This is tactically soft-line
cooperative and strategically hard-line competitive. This is the Justice
agenda; ethical actions, tough bargaining. It stands on shared principle. It
says; “Bribe, threaten, and emulate.”
The Generous Offer: for player in position of
strength.
Tactic; the player limits play to
truce-win “column”.
The board permits no adverse
outcome for player.
Strategy; the player offers to
share his prosperity.
Appeal to self-interest. Peace
bought and paid for.
This is tactically hard-line
competitive and strategically soft-line cooperative. This is the Mercy agenda;
tough actions, ethical bargaining. It stands on shared privilege. It says;
“Make them an offer they can’t refuse.”
Each agenda requires tactical
support (the facts on the board) and strategic negotiation (the offer on the
table).
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