Dilemma
Card Games
Parley:
Parley is also called “Dilemma
War”. Like War, the basic move is card matching. Cards can be nice or mean;
half of the deck is each. Outcomes are given by the usual dilemma matrix:
A,B nice mean
A nice
Truce Lose, Win
mean Win, Lose Draw
Match cards for several rounds;
sum scores and compare with goal.
If lose = 0, draw = 1, truce = 2, and win = 3,
then goal equals (3/2)*(# plays); the “Army” system. If
the outcome scores are -3,-1,1,3, then goal = 0; the “Navy” system.
This game has many variants. One
can vary the definition of niceness, and the method of play, and the number of
rounds.
Niceness definition for 52 card
deck:
nice = wild color (red
or black)
nice = 2 wild suits
(H/S, H/C, D/S, D/C)
nice = ace, face, wild
suit, wild card
nice = red 7 or higher,
aces low
nice = red 8 or higher,
aces high
If jokers are in the deck, call
them “nice”.
The reverse of each of these
definitions also works.
Here are two methods of play:
2’s play: deal out two pairs of cards
at a time; one pair for each player; open hands. The players choose a card from
each. There are 13 rounds; the goal equals 20 points.
3’s play: deal out two triples of
cards at a time; one triple for each player; closed hands. The players choose a
card from each; then the discard deck is recycled for 6 more triples. There are
14 rounds; goal = 21 points.
The variant chosen is negotiated
before play.
Loop:
In this card-matching game, three
of the suits are arranged in a scissors-cuts-paper preference loop. For
instance; spades over hearts over diamonds over spades. (Clubs wild.) As in
dilemmized scissors-cuts-paper, new ties truce and old ties draw.
Tongs:
Also called “Dilemma Poker”. Each
round gives each player 2 hands of 5 cards each. These hands they can compare
as poker hands; nice = 1 pair or up. Match hands; then you may display discard
hands. Repeat, summing points; compare with goal.
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