Dilemma
Wagers
In order to “make a game
interesting”, it is common to wager sums depending on the outcome of a game.
Dilemma games require a dilemma gambling structure. Here is one such parley:
Gifts Parley. In this wager, each player may
either give a gift to the other, or not. Giving a gift is “nice”, and so:
B:
Gives Doesn't Give
A: Gives Truce Lose/Win
Doesn't Give Win/Lose Draw
The payoff depends on the outcome of the dilemma game wagered upon. If the players truce a dilemma game, by this wager they trade gifts; if one player wins the dilemma game, that player gets both gifts; if it is a draw, then no trade. Thus a Parley card game (see below) can decide a real parley.
This parley equals a pair of
bets; A gets B’s gift if A wins or truces; A keeps A’s gift if A wins or draws.
This essay began with a Gifts
parley, with apples and oranges as the stakes. As then, this parley has a point
only if truce (trade) is better for both sides than draw (no trade); that is so
if the gifts in question are of different value to the different players. This
trading dilemma arises from differential valuation; the incomparability of
apples and oranges.
Other parleys are possible, such
as:
Favors Parley. Same as above, but here the
players may either do favors for each other or not. Thus:
B:
Does Favor Doesn’t
Does Favor Doesn’t
A: Does Favor Truce Lose/Win
Doesn’t Win/Lose Draw
Doesn’t Win/Lose Draw
Data Parley. Same as above, but here the
players may either tell secrets to each other or not.
B:
Speaks Keeps Mum
A: Speaks Truce Lose/Win
Keeps Mum Win/Lose Draw
The above parleys have
all-or-nothing stakes. This can be offset thus:
Price Parley. Two items with two different
values (worse, better) are offered at two different prices (lower, higher). One
of the items is sold at one of the prices. Thus this dilemma:
Buyer pays:
High Price Low Price
Seller sells: High Price Truce Lose/Win
Low Price Win/Lose Draw
All these parleys reduce to this
most basic parley of all:
Barter. If one exchanges gifts for
favors, favors for data, or data for gifts, then we get dilemma similar to the
Price Parley: shall one give high value, or low?
B gives:
High Value Low Value
A gives: High Value Truce Lose/Win
Low Value Win/Lose Draw
Note that these dilemma wagers
encompass, respectively, Goods,
Services, News, Sales, and Exchange; basic events in any market-place. Thus we
explode the myth of the “competitive Market”. The Market is not just a
competition; it is a dilemma.
(See “Mutual Profit” below for
the political implications of this.)
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