Dilemma
Finger-Matching
One-Two:
This is a dilemmized version of
the odd-evens finger game.
In this, the two players
simultaneously show fingers; one or two. If both show one, truce; if both show
two, draw; if it’s two-against-one, two wins. This way two can play a dilemma
tournament quickly and easily.
Scoring requires a sharp-eyed
referee; but one can neglect that for the sake of game flow.
Scissors-Cuts-Paper:
The two players simultaneously
show “Rock”, “Paper” or “Scissors”; as usual, scissors cuts paper, paper covers
rock, and rock breaks scissors. To dilemmize scissors-cuts-paper, I add one
more rule, governing ties:
“New ties truce, old ties draw.”
Trucing players must keep moving
the tie to keep the truce; a built-in dynamic. Call the entire game a truce if
a truce cycle goes around once.
Here truce is complicated by
co-ordination as well as by temptation. Which way do you and your partner spin
for the truce? To find out, play!
Three-Way Scissors-Cuts-Paper:
Three players show “Rock”,
“Paper” or “Scissors”, with the usual dominance cycle. One player can beat
two; two players can beat one; all three
players the same equals draw; all three players different equals truce.
No comments:
Post a Comment