Dilemma Checkers
Dilemma Checkers starts out
almost like zero-sum Checkers; but each side has one “Emperor” piece, whose
capture is the point of the game. Each side’s Emperor starts out in the
isolated corner. The Emperor moves like a king, in all four diagonal
directions; it captures by jumping, and it can decline captures.
Dilemma Turkish Checkers, or
Sultan’s Dilemma, is played on an 8x8 chessboard; each side occupies two end
ranks (1,2 for White, 7,8 for Black); 15 men and 1 Sultan each; the Sultans on
a5 and h4; Sultans and men move 1 square per turn horizontally or vertically;
capture pieces by jumping over them, with multiple jumps allowed. The Sultan’s
capture is the point of the game.
In both of these games, define
truce, draw, win and lose as in King’s Dilemma: mutual checkmate for truce, no
checks possible for draw, undeterred checkmate for win/lose.
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